Smack Studio is a sandbox platform fighting game with congenital-in cosmos tools.
Players tin create or edit in-game characters and stages with no modding tools, coding knowledge, or fine art degree required.
Animate 3D fighters from 2nd sprites – upload your ain sprites, and allow our powerful technology automatically bring your graphic symbol to total 3D life.
Export your creations as fighters with fully-customizable movesets and battle your friends!
Creation fabricated piece of cake
Smack Studio's Character Editor uses patented tech to dynamically draw 2D sprites with 3D depth, combining the accessibility of pixel fine art and the ease of 3D animation. No tedious frame-by-frame workflow required.
- Create a fully-playable character in just thirty minutes using our powerful automation tools
- Share or browse creations inside the community
- Export your animations for use in any prototype editing program
Compete online or offline
Veterans of the fighting game genre will find tight controls , fluid movement options , and first-class combo potentia l in Smack Studio's cadre gameplay.
We've planned for both competitive and casual settings offer up to viii-player local VS. and high-intensity 1-five-ane matches online.*
Smack Studio is built with rollback netcode in mind, critical for fighting games to ensure that you have a lag-free online experience.
* Online VS. is planned for a future release.
Alec Dutch
Original Creator, Atomic number 82 D eveloper
By: Medical software engineer, recreational animator, and long-time platform fighter enthusiast
Favorite videogames:
SSB64, SSBM
David 5. Kimball
Director of Marketing and Community
Past: Microsoft, blippi.gg, Elevated Smash Bros. documentary, leading staffing provider, and Blast Bros. Legacy (Legacy XP and Legacy TE).
Favorite videogame:
Super Nail Bros. Melee
Daniel Reis
Pixel Artist
Past: Artist for Coromon and other games
Favorite videogames:
Pokemon Sapphire, Monster Hunter, SSBM
Brett Ruys (aka Lunchbillion)
Character Animator and Creative person
By: Lead Creative person at Studio Hip Sword, Animation Tutor at NGEN Room
Favorite videogames: Super Boom Bros serial, Sonic Mania, Mass Effect, Soulcalibur, Disco Elysium
Edel Morales (aka Nezha)
Stage & 3D Environment Creative person
Past: Stage Modding for various Super Smash Brawl projects
Favorite videogames: Metroid Prime Trilogy, Warframe, Team Fortress 2 and Concluding Fantasy 5 & 6.
Joseph Lee
UI/UX & C++ Developer
Past: Hi New Neighbour Mod Creator, Kingdom Hearts three Mod Project, & Contributor to some public projects/mods
Favorite videogames:
Kingdom Hearts, Sonic Colors, Fallout, Tower Unite, & most Nintendo Games
William Garrison
UX/UI Design + more than
By: Art Director @ AUTOFLYTE, Creative Manager @ Galvanize Labs, Creative Director @ Geek Squad Summer University
Favorite videogames:
Ori & the Blind Forest
Archytas
Graphic symbol and Gameplay Developer
Past: Rivals of Aether Workshop (R-00, Gustav, Mojibake, Chess), Rivals of Aether Lucid Dream console
Favorite videogames:
Rivals of Aether, Path of Exile, Spore
Chaoko
Character Designer, Illustrator
By: Wayforward Technologies (Unannounced Title), Rivals of Aether Workshop (Ash, Slashe, Dusk, Añi, ect.), Super Powered Battle Friends
Favorite videogames:
Sonic Adventure 2, Fatigued to Life, Rivals of Aether
Gene Logan
Networking and Support Programmer
Favorite videogames:
Ocarina of Time, Silent Loma, Dark Souls
James Doyle
3D Environment Artist
Favorite videogames:
Halo: Achieve, Fallout: New Vegas, Stardew Valley
Ac Atienza
Graphic Designer, Animator
Past: Game pattern and graphic design for Kickstarter-funded board games
Favorite videogames:
Bastion, Slay the Spire
Argofox
Music – cheque out these awesome tracks featured in Smack Studio!
Play the game for complimentary
Click below to launch Steam and download our free demo.
Are you a fellow member of the press, looking for info near Smack Studio? You can check out our press kit here, and contact us at contact@smackstudio.com for more info. Nosotros'd dearest to chat!
Source: https://smackstudio.com/
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